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Heroes auriel build
Heroes auriel build




heroes auriel build

As such, we’re reducing the power of her Sacred Sweep Talents, as well as reducing some of her Energy gain from Empathic Link. We’re happy to see some fresh blood (or hope) in the support scene, but do think that as players continue to master the newest Hero in the Nexus that her winrate will continue to climb.

  • Damage resistance duration increased from 4 to 5 secondsĭeveloper Comments: Auriel has had a very strong release.
  • Blind duration reduced from 4 to 3 seconds.
  • Increased Energy gain from Auriel’s Basic Attacks from 100%/30% to 100%/50%.
  • Energy reduction from globes increased from 35 to 50%.
  • Energy reduced from 25 to 20% of Bestow Hope target’s damage taken.
  • heroes auriel build

    The total damage bonus will remain at 120

  • Quest completion bonus increased from 60 to 70.
  • Increased the number of hits required to complete the quest from 20 to 25.
  • Lowered the quest bonus damage for each stack from 3 to 2.
  • heroes auriel build

  • Basic Attack damage increased from 48 to 60.
  • Rather than nerf this talent, we decided to buff the other options to make the tier more competitive and to make his late-game power spike more powerful. We are also are seeing a higher win rate for his Ruinous Affliction talent compared to others on his Level 16 tier. His Echo of Corruption quest ended up being completed earlier than we intended for such a strong effect, so we’re increasing the amount of Hero hits required.
  • Damage bonus increased from 6% per stack (30% max) to 8% per stack (40% max)ĭeveloper Comments: While he has an acceptable win rate in the hands of experienced players, we felt that Gul’dan could use a few minor buffs and talent tweaks to help make his talent tiers more competitive.
  • Ability damage reduction increased from 30 to 40%.
  • Slow duration increased from 2 to 2.5 seconds.
  • Number of hits required to complete quest reduced from 35 to 30.
  • While the focus of the Heroic is the long term Vulnerable, by increasing the damage we’re reducing the opportunity cost of giving up Marked for the Kill. We’re also increasing the damage of Marked for the Kill. We’ve decided to address this by reducing the damage of Go for the Throat and Razor Swipe.
  • Damage bonus per kill increased from 25 to 35%, up to a maximum of 140%ĭeveloper Comments: We’re pretty happy with the way Greymane is playing, but think that he’s doing more burst damage than we want from a Basic Attack focused Hero (at a very consistent rate).
  • Increased the maximum damage bonus from 150 to 225.
  • Increased the damage bonus per quest stack from 10 to 15.
  • Stealth duration reduced from 4 to 3 seconds.
  • Cooldown reduction per attack reduced from 1 to.
  • Damage increased from 3 to 3.5% of target’s maximum Health.
  • Cooldown reduction increased from 1 to 1.25 seconds.





  • Heroes auriel build